I already have expressed my general preference towards a sports simulation and when it comes to a specific discipline football (soccer) is my first choice. It's not that I am a big fan myself but a lot of my friends really like it and I believe it's still the most popular team sport (at least in Europe).
Spectators always seem to know better when it comes to tactical decisions and all I asked told me that they'd be excited to test if an alternative play would have been superior. So there is clearly a market for that kind of games if realistic enough and easy-to-use.
Of course the above holds true for other sports as well, e.g. American football. Besides me being more familiar with the rules of the European version, the proximities of the players to each other are by far easier to overview. This might be especially important when the graphics are abstracted from well animated human models in 3D.
The following lists football (soccer) titles with a brief description of each. It's not complete and I might create another list for tactical games not limited to this very discipline or sports at all. If you happen to know any other interesting titles related to tactics, please tell me! Other comments are of course welcome too.
EA: FIFA (10)
URL: http://fifa.easports.comEasily the most popular football game series with a long history back to 1993. The most recent iteration is always extremely realistic and immersive setting high standards in all areas (presentation, graphics, audio, physics, etc.). Besides the technical quality, fans love it not only because it has all the licenses (players and leagues) but also updates player statistics and attributes during the live season.
The standard play can be described as an action emphasized real-time tactics simulation. In addition it features a single player manager mode, but the real deal are the various multiplayer options:
- Standard MP: a game is played by up to seven people per console/computer and/or others connected through the network. Each player controls only a single avatar at a time, but can switch to any other currently CPU controlled character closer to the action (football).
- "Be a Pro" MP: up to 10 vs. 10 online play. No switching here as each human player has a dedicated field player.
- Large-Scale MP: Interactive leagues take the multi-player experience beyond a single game. These are however not available in conjunction with the "Be a Pro" or manager modes.
Regarding tactical decisions the fast pace of the game is rather limiting. An only player has to rely on the A.I. but even in multi-player mode gamers on each side have to know the playing style of each other well for a tactical play. Although applying sophisticated tactics during a game isn't the focus of this title it offers plenty adjustments before a match or when it's interrupted: formation changes, man marking, set-pieces, etc.
Irrelevant note: Did I mention the soundtrack of the last iterations is just awesome!
Funky Football
URL: http://mobileium.com/funkyfootball.phpSimple, traditional turn-based tactics. Each player has a fixed number of limited moves (tackle, move, pass & shoot) during a turn. This simplicity allows anyone to pick up the game instantly. Also worth mentioning that instead of using boring menus to select the desired action the input possibilities are intuitively visualized. However, the tactical aspect is much closer to a traditional board game than to real football - nevertheless it's fun.
Check it out, it's only 1$ in the AppStore / Android Market.
Drag Soccer
URL: http://www.dragsoccer.comAnother real-time tactical football game but with simple game mechanics. Although it requires a descent reaction time and a good handle for a computer mouse, the are only three controls (run, pass & shoot) to master. The tactical part is boosted with the ability to chain consecutive actions during execution although it can be quite challenging in real-time. Finally, the visual style is a good abstraction fitting the gameplay - ideal for the prototyping platform I have in mind, at least as a starting point.
Irrelevant note: The game is still buggy but I'm always good for a match - let me know if you are!
Places for Games: Tactical Soccer
URL: http://www.placeforgames.com/gatso.htmAs the name says this old-timer is really about tactics. Before the match starts player attributes can be slightly altered to fit the individual style. That's it about pre-game modification but nothing more is needed as there is (unfortunately) no supporting A.I.. Everything, like formation, man-marking, etc., is implicitly determined through your actions. The gameplay is turn-based with the the minimal actions: run & pass (shot if target is inside the goal). The actions for all players of a team are simulated concurrently after a turn, however it doesn't feel realistic with the other side standing still. Also it's a pity that actions cannot be queued. However, this isn't necessary because the simulation stops at the first ball contact of a field player (after a pass/tackle).
While this game surely has it's flaws (hey camera man, I'm looking at you!), it's the only one of that kind I know and it's idea is excellent. Further, it shows that the simulation must be concurrent for all players of both teams if realism is in demand. Finally, it opens the question how to adjust the music/sound sound with two alternating phases (planning & execution)?